Confederacy of Greenwater
Marked for review
This article has been marked for review. It may need to be significantly altered to fit the established continuity.
Reason: needs lore update
|Confederacy of Greenwater|
Setting: Galactic Crucibles
|Official languages||Greenwater dialect|
|• Size||>14 systems|
|• Estimate||100 billion|
The Confederacy of Greenwater is a loose union, mostly made up of loosely unified states owned by various corporations. A single president serves as the nation's figurehead, though most decisions are actually made by politicians and corporate executives.
The states of the confederacy tend to be the size of either a planet or a small collection of moons.
The Binary Giants
The capital of Krar'Yallvus hosts a number of embassies from the different corporations that run it. There are two major corporations (known as the Binary Giants) which are in power most of the time. Both are of opposite ideologies making them bitter rivals.
- Rusit Industries - A corporation that specializes in the acquisition of paleotechnology, and the excavation of ancient ruins. Many of their discoveries have jumped the Confederacy of Greenwater decades, even centuries ahead in technology.
- Zalakrasa Society - An organization that specializes in the preservation of the environment often willing to engage in eco-terrorism to do so. Their major platform is terraformation to make the planets more habitable which is considerably challenging given the proximity of the Greenwater Nebula to the Galactic Core.
These other corporations, although much smaller than the previous two, specialize in different areas and do not compete directly with the Binary Giants.
- Free Labor Corporation - A corporation that specializes in the trade of Vaikan slaves. Although banned in the Karalian Empire, the Free Labor Corporation operates within the bounds of the law in the confederacy.
- Main article: Greenwater culture
The Confederacy of Greenwater had fairly open borders, inviting a diversity of species and creating a giant melting pot of ideas. When overpopulation became problematic, border security was increased by a significant margin, but by no means was it foolproof. Crime is a part of every day life, and most of the time, the police do not even bother looking into a case if the amount of money lost by an individual is less than a certain amount.
The Confederacy of Greenwater borrows many elements from the Karalian Empire when it comes to military structure right down to the style of the uniforms with the only difference being the color. However, there is significantly less unification.
Unlike the Karalian Empire, citizens are free to follow whatever religion they please. Though New Age Omni is the most popular of religions, many choose to practice numerous different segments from different religions. For example, one might choose to follow the creed of New Age Omni, while following marital customs from Jamzezism.
The Confederacy of Greenwater mostly uses technology that they did not develop themselves, having traded it from other civilization or dug it up themselves in ancient ruins.
|Ten Nations of Ucharpli|
|Fourth Age origin|
|Fifth Age origin|
|Sixth Age origin|